![]() They did not actually play through this hard mode, however, so I will have to test it myself and see how viable it may be for creating an additional batch of achievements. I did also see a video that, at the end, showed that after you beat stage 30, you can start a sort of "Hard Mode" where you play through the stages again, but with all the powerups you collected previously and against higher star rating CPU then before. If the two don't have a limit, as in if you have the option to go all attack boosts or all speed boosts, extra achievements could be added for the player beating the game with an all-power or all-speed setup. I will need to do some testing for tracking how many of each the player has, and making sure they can't just load a password to earn powerup based achievements, but it should definitely be possible to make achievements for earning enough points in the bonus stage and collecting at least one of those powerups. If the player manages to score at least 70 points, they can earn one of 2 permenant boosts that affect your character and are saved by the password system: a power boost or a speed boost. Just by reading the title, you can tell the game features the Sanrio characters, who are notorious for being unfriendly towards men. Don’t let this stop you from playing, though, because behind the outer shell lies a creamy core of fun. In these stages, you have to reflect shots launched at you back toward the moving goalie, earning 2 points per shot you hit, and an additional 5 on top of that if they hit the goalie. The game initially sounds geared toward a younger audience, and it probably is. Additional testing is also required on these achievements to ensure they trigger for all 4 characters, and that they don't trigger at the incorrect moment.Īs I was testing the achievents, I learned that the game contains bonus stages after stages 6, 12, 20, and 28. ![]() Scoring has yet to be assigned as I need to test the difficulty of the later levels compared to the earlier levels. Locally I have created a base of 30 achievements, 1 for each stage.
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